In fact, little is revealed to you in a direct manner. However, in the actual game, the story is not given to you by way of narrative. Interested gamers can read all about Myst, Riven, D’ni, and other Ages this way. This is the mythology behind all of the Myst series, including the surprisingly well-written books that were published alongside the games. Then, upon touching the book, they can enter their created world. Certain gifted individuals have the power to create worlds, or “Ages” as they call them, by literally writing them into a book. Think “Neverending Story,” but backwards. You have somehow stumbled into the world of Myst, which was created by men through the power of the written word. In Myst, you play the part of a nameless stranger (presumably, yourself). They did a decent job delivering lines in a believable manner. Hand-crafted sound effects make my day! I’ll also give a nod to the actors who played Atrus and his two sons. Ultimately, they ended up blowing bubbles in a toilet. I remember watching a “making of” movie for Myst, where they described their epic quest to find the perfect undersea “bubble” noise for the Stoneship Age. The sound effects in Myst were well-crafted. The timing for the music is part of what makes Myst so wonderful. Sometimes you are faced with silence, and maybe some environmental sound effects (like the sound of waves crashing or birds chirping). Music isn’t always playing in the background, though. For many people, those are bad qualities to have in music but let me say, in the context of the game, it is absolutely perfect. Three words best describe the soundtrack to Myst: ambient, atmospheric, minimalist. If I could have one wish for this franchise, it would be that Robyn Miller continue the difficult task of music composition. As the series progressed and Ubisoft gained more control over the series, different composers would step up to score the other games of the Myst series. In fact, Robyn Miller composed all the music used in Myst, as well as its sequel (Riven). Rand and Robyn Miller, co-founders of Cyan and creators of Myst, did a lot of this first game on their own. And in this reviewer’s opinion, it still is breathtaking. But otherwise, the game was breathtaking then. This was especially the case with the built-in Quicktime movies…they would regularly appear to be either in the wrong position, or negativized. In both the PC and Mac versions, at the time of its release, there were a lot of graphical errors and glitches. Anyone who looks at screens from this game and compares them to other games of 1993 simply has to agree. The concept artists and the 3D artists who helped make the finished product were far ahead of their time. Across the various “Ages” in Myst, we see a lot of cool blues and greens, but there are also strong, dark reds and earth tones to be found. The color palette is what I like the most. Over 1000 still images, alongside a number of video sequences embedded within the still images, make up pretty much the entirety of this point-and-click adventure title. It’s not as surprising as it was 15 years ago, but even these 8-bit color still images, pre-rendered in 3D, can impress fans of scenic art. What’s all the fuss about? Read on to learn more. It’s a big deal.īut maybe, somehow, you’ve managed to avoid this phenomenon. Almost a dozen different publishers around the globe have, in some way, been tied to this franchise. Myst has been ported to a variety of consoles and platforms in the last fifteen years, and it’s also seen two significant remakes (“Myst: Masterpiece Edition” and “RealMyst”). For years, Myst was the best-selling PC game (to date it has only been topped by “The Sims”). It was about 15 years ago that the world was shocked by one of the most artistic games ever to be made.
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